RunUAT.bat ERROR: AutomationTool was unable to run successfully. SIPLinphone Step 1: Android SDK pkgMacNDK ADT -> Preferences -> Android -> NDKNDK Step 2: AndroidLinphone Lib. Program.Main: ERROR: Failed to get package name from C:/Users/*****/Desktop/UnrealEngine-4.0\Engine\Binaries/Android\UE4Game-armv7.apk In (List 1 CommandsToExecute, CaselessDictionary1 Commands) In BuildCookRun.DoBuildCookRun(ProjectParams Params) Review Update makestandalonetoolchain.py to use the new layout. Review Update the libc test runner to use the new layout. cygwin ndk-r9 Android.mk: include (CLEARVARS) LOCALMODULE : Magick LOCALSRCFILES : libs/magick/libMagick -6.Q16. Review Update CMake toolchain file to use the new layout. In AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) in c:\Users*****\Desktop\UnrealEngine-4.0\Engine\Source\Programs\AutomationTool\Android\:riga 186 Review Install the new toolchain using either method 2 or 3 above. In AndroidPlatform.GetDeviceObbName(String ApkName) in c:\Users*****\Desktop\UnrealEngine-4.0\Engine\Source\Programs\AutomationTool\Android\:riga 86 Stacktrace: in AndroidPlatform.GetFinalObbName(String ApkName) in c:\Users*****\Desktop\UnrealEngine-4.0\Engine\Source\Programs\AutomationTool\Android\:riga 61 Program.Main: ERROR: Exception in Android.Automation: Failed to get package name from C:/Users/****/Desktop/UnrealEngine-4.0\Engine\Binaries/Android\UE4Game-armv7.apk gcc (GCC) 4.8. I get the following error: Check for working C compiler: /opt/ndk/toolchains/arm-linux-androideabi-4. Program.Main: ERROR: AutomationTool terminated with exception: OK, I am not an experienced mobile app developer, but after version 10.4.1 crashed on the BlueStacks emulator, I used adb logcat crash to list the contents of the crash log and I think this is the relevant part: - beginning of crash 03-23 21:17:11.794 5349 5349 E AndroidRuntime: FATAL EXCEPTION IN SYSTEM PROCESS: main 03-23 21:17:11. gcc (GCC) 4.8.1 android-ndk-r9 Hello, My host machine is Fedora 19 and I want to create a tool-chain for compiling programs to run on android, later I want to extend this for iOS. Ok now it works but when i lunch any project i get an errorĮRROR: dump failed because assets could not be loadedīuildCommand.Execute: ERROR: BUILD FAILED
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